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Neoverse trophy guide
Neoverse trophy guide









Shuffle - Immediately shuffles the cards in the used pile and adds them to the draw pileĮvolve - Upgrades the card to it's next state. Promise - This card will always be in your opening hand Unstable - Removed from the battle at the end of the turn or when used Recycle - Once used consume will be added to this card The last gives +10 punishmentĬonsume - Consuming a card removes the card for the remainder of the battle Vampiric State - Recover HP equal to the damage dealt to enemies' HP whenever you play an attack cardįaith - Whenever you receive 5 points of faith you receive a random God's Answer card and recover 5HP. Punishment - Return damage equal to your punishment when attacked Immunity - Become immune to the next debuffįorce - Every force point gained increases damage dealt by attacks by 1 Overload deals 3 piercing damage to you when it is played. Overheat - When you receive 5 points of overheat you will have a the hindrance card Overload placed into your hand. Stun - When stunned the enemy is unable to act the next turn Shield - Shield points increase the amount of armor gained by defend cards Stealth - Stealth will make you immune to any HP damage from the next attack. Radioactivity - Each point of radioactivity inflicts 1 piercing damage at the end of every turnĬommand - Command points are spent to use the abilities of guardians Piercing Damage - Attacks an enemies health regardless of armor pointsĪrmor Points - Armor points reduce any non-piercing attack damage If there are no armor points it attacks the enemies health Normal Damage - Attacks an enemies armor points. With Save Mana, you will want to use it, so the damage card becomes 0 mana and from there you can use it and reshuffle to your heart’s content.This is my attempt to put all the information I know in a location where others can access it. With Impose Offerings you just have to now spam impose offerings until the enemy dies, as your deck will reshuffle and you will redraw the impose offerings (I suggest turning on speed mode in options). These should be the only remaining cards in not only your hand, but your draw and used card pile as well. Your goal in each battle is to use up all your consume cards as soon as possible and then to only have your Save Mana and damage card left in your hand, or Impose Offerings and at least 1 faith. Now that you have a proper deck and the Endless Challenge Skill, you can execute the broken combo. There are some bonus cards you may discover that can help out your deck, but my favorite one of all is:Īs long as your damage card is an attack card, you can also make money equivalent to the enemy’s hp each battle. Consume cards do not NEED to be removed as they will disappear as you play them in battles, do not waste your gold on them until you have removed everything else. Between the rounds you can access the lab to spend 200 gold to remove a card from your deck. If you are playing Claire you can instead do this with Impose Offerings.įrom here on, your goal is essentially to trim down your deck so that your only cards without the consume tag are Save Mana and your damage card or Impose Offerings and your consumable Faith adding card (if you have no skill that can give you faith). With your first 2 core components in place, all you have to do now is get the proper deck to execute it.Īny class can do this with the “Save mana” card and any damage card (any card that can do damage directly or indirectly, like ordering Helena’s pet to attack) with preferably no self-side effects (+overheat is probably the worst, +faith prevents this from being infinite, but isn’t nearly as bad) When you get those then, you can begin to see your plan come to fruition. White Candy equipment is easily bought for 10 trophies (or around there). The Endless Challenge skill can be a pain to get, you have to start an adventure and if you don’t get the skill in your available skills, then you have to restart your adventure until you find it. There are only 2 common core components you need:

neoverse trophy guide

Your goal is to have a deck consisting of only 0 cost cards (or net 0 cost). The idea of breaking the skill is simple. Normally this is marginally useful, however it can easily break the game and give birth to a multitude of broken decks if used correctly.

neoverse trophy guide

Using the Endless Challenge skill you can just about beat any enemy.Įndless Challenge is a common skill that allows you to shuffle when your hand is empty.











Neoverse trophy guide